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Volcano:
Catalogue Essay by John Potts
The volcanic eruption is
one of nature's greatest artworks. It throws off sound and light, heat
and colour: an explosion of lava, noise and smoke. For centuries, artists
have been drawn to the volcano's sheer violent beauty. The volcano also
enters culture as symbol or metaphor, bringing with it a cache of forceful
imagery. Eruption, instability and danger all attend the idea of the volcano.
The volcano is unpredictable; it hurls things out, it breaks things up.
The Volcano of Maria Miranda
and Norie Neumark contains all these elements, along with others of a
more specific nature. Their volcano is Stromboli - or rather, a version
of Stromboli as mediated by myth, technology and family history. According
to Greek mythology, the god Hephaestus picked up the island Thira and
threw it like a stone. It landed in the sea off Italy, giving birth to
the volcanic island known as Stromboli. This act of the mythical Hephaestus
- uprooting a piece of earth and hurling it elsewhere - is central to
the Volcano constructed by Miranda and Neumark. It resonates with the
story of Guisseppe Russo, Miranda's grandfather, who left Stromboli to
settle in Australia. As he lost his sight, the memory of Stromboli, to
which he never returned, became a stored inner vision for him. This uprootedness,
this crossing of a gap, this space between the thing and its image, all
recur as themes throughout the complex and poetic installation work that
is Volcano. Miranda's images and Neumark's
sound collaborate in startling ways in Volcano. The two artists use the
grandfather's story as a starting-point, but not as an origin. It exists
as a texture in the work, or as one stratum in a multi-layered geological
form. The familiar discourse of migration, with its dominant themes of
alienation and nostalgia, is not in effect here. Rather, Miranda and Neumark
explore uprootedness in its many dimensions. The state of being uprooted
is an unstable state; it creates unpredictability and confusion. It makes
for an uncomfortable subject position, crossed with conflicting impulses.
But, as the artists show in Volcano, it can also be a productive state.
The first thing the visitor to Volcano sees, when entering the installation
space, is a long tangle of cables spilling out of an old suitcase. This
is in fact Guisseppe Russo's former travelling suitcase, but it is not
put to use here simply as a symbol of the migrant experience. The stream
of cables, flowing from the suitcase and along the floor, suggests molten
lava as it spews from a volcano. Inside the suitcase are four splitter
boxes controlling the distribution of images in the installation. It becomes
apparent that the flow of this technological lava is in fact two-way,
composed of both electricity and data. The cables power the many small
screens on display, while carrying back and forth the information determining
the screens' content. At first the viewer assumes
that these are video screens showing moving images. But this assumption
is doubly wrong, as the viewer learns on closer inspection. The small
boxes on the floor are old computer monitors, long superseded and now
thrown away or recycled. They are themselves part of the refuse of the
digital age. The images are still, but they appear to move at times because
they are split across two screens. They jump across the gap between the
monitors. This pair arrangement is repeated across the numerous monitors
in the space - yet the multiple imagery and the randomness of their selection
generate not a comforting repetition, but a thoroughly unpredictable array
of images.
These images are taken by Miranda from many sources. There is a photograph
of Stromboli, which was formerly in the possession of her grandfather.
There are her own photographs of Stromboli, as well as images lifted from
the internet. There is text: from Ionesco's telling of the Hephaestus
myth; and from Jules Verne, whose Journey to the Centre of the Earth ends
at Stromboli. There are sfumata works (painting with smoke on glass) by
Miranda, in which smoke itself becomes the substance of the work. There
are close-ups of eyes. These diverse stills have been processed into various
stages of abstraction by Miranda, suggesting perhaps the blurriness of
her grandfather's vision as it deteriorated. Just as relevant, however,
is the suggestion of the digital gap. What goes missing between all those
0s and 1s? All images, including digital ones, are mere approximations
of the world. The jumping between digital and analog in the image process
is a series of translations between technological systems. Somewhere between
the thing in the world and the image of it which we finally perceive,
is a gap full of shifts and slippages: something goes missing. On the
broader cultural plane, technological vision increasingly confronts human
subjectivity. Machine vision, with its vast apparatus of cameras, screens
and effects, threatens to eclipse human vision in the digital age, metaphorically
blurring our collective gaze. The relation between vision
and technology is further evident in the role of the computer monitors
in Volcano. These otherwise obsolete little boxes are not transparent
vehicles for the delivery of content. One is constantly aware of their
presence, as the images jump and split between them. There is no central
viewing position in this installation; such an "ideal" position
is disrupted by the need to move around the space, manoeuvring between
the monitors to catch the constantly changing images and their patterns.
The monitors perform another, unexpected role in this work: some of them,
of their own accord, alter their own content, changing the colour or splitting
the images on their screens. It is as if these old (in digital terms)
machines are adding their own input to Volcano's volatile mix.
Expectations are continually confounded in Volcano. There is the dislocation
of viewing expectations; there is the defying of any expectations of digital
perfection (malfunctioning old monitors in a new media work). This process
of disruption is compounded by the sound in Volcano, designed by Neumark.
The sound is multiple, made of disparate sources darting around the many
speakers in the installation. There is no ideal listening position, none
of the comforting illusion provided by "surround" sound. Sounds
seem to be thrown between the speakers, like the island thrown by Hephaestus.
The listener must move around the space to properly hear these sounds.
The individual elements of the sound design include recordings at Stromboli
and other volcanic locations. There are crunching footsteps, there are
pebbles being thrown. There are the ominous sounds of the volcano itself,
bubbling and hissing through cracks in the earth. There are the voices
of Stromboli locals, reciting the myth of Hephaestus in their dialect.
There is no search for the "authentic" locality here, however,
no nostalgia for the true voice of the region. Like everything else in
Volcano, these voices are broken up; they become one fractured piece in
a swirling mass of fractured pieces. The diverse sound bits are repeated
in random combinations across the speakers, defying any singularity. The
sound design of Volcano, made from limited source material, performs a
vital function in the work. In it we hear the noise of the volcano, we
hear its steam, we feel its dirt. We also experience these sounds as noise
in the digital system: this is no "clean" digital sound. It
is unsettling in both its earthiness and its random eruptions.
The relation between the sound and the images is not a comfortable one.
There is no synchronisation between them, unless by accident. They are
two versions of Stromboli, or two versions of uprootedness. The visitor
to the installation, with no fixed viewing or listening position, must
navigate between these fragmentary sounds and sights. As sounds and images
are thrown around the space, at times a felicitous union between them
may occur - but then again, it may not. Nothing is assured.
Many gaps are traversed in Volcano (the gap bewteen sound and image is
one of them). Another is the gap between Miranda and Neumark themselves,
as the two collaborators on the work. One provides the images, the other
the sound; these two offerings come together in ways surprising even to
the artists themselves. The visitor experiences something of this surprise
in moving through the installation. Confusions and connections spring
forth at random from the gaps between the monitors and the speakers.
One of the great merits of Volcano is the artists' refusal of the easy
position. Many new media works provide ready-made pathways for the user,
in the name of "interactivity". The process offered the user
in such instances is usually a comforting one. The subject is assured
of its central position, accepting the appearance of control as it navigates
the pre-ordained pathways. In Volcano, to the contrary, nothing is controllable.
There is a wealth of material and information, but the visitor must glean
an impression from the flux of the work.
Miranda and Neumark have created that rare thing: a new media work that
demands - and repays - prolonged attention. It rewards repeat visits,
such is the richness of the installation. Too many new media works are
more interesting in concept than execution, or are gimmicky, or are bedazzled
by the technology's wonders. By contrast, Volcano revels not in digital
perfection, but imperfection. It reveals the dirt and the gaps in the
system. It gives us both fascination and dislocation, both beauty and
loss. It is continually erupting, like a volcano.
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